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Endgame (Battletech, 56)
The end?
ENDGAME

Even More DisappointingI am very interested in finding out how the civil war ends, but I sincerely doubt I can stand another one of Coleman's putrid stories.
Storms of FateP.S. The foreword of the book made it seem like the Battletech line was being sold to a new company b/c FASA was closing. It also seem to say that novels were going to end b/c of this sale. I would certainly hope that the novels are not ending and that someone continues to write more in this series.
Coleman is at his best

Not exactly what I was hoping for, but still entertaining
Haunting, chilling and exciting to read!
Good book, pretty thorough, missing a couple of thingsThere are certain people who will like this book and some who won't. It wasn't really a "scary" book with spooky ghost stories. It's more of a curiousity book. The stories are fascinating to say the least. I enjoyed them all. They left me hungry for more which is where the book fell short, sort of. More on that later.
Compared to other books on Civil War ghosts, I like this one better because it has more meat in it. I saw some stories in here that I have seen written elsewhere, but I found this book to be more thorough and contain more information about the stories.
The only thing I really didn't like about the book is that it has no source documentation. I mean none. No bibliography, not even footnotes. For instance Chapter 4 is about John C. Calhoun of South Carolina. I found his dream to be very interesting. The only problem is, the author doesn't give a source for the dream. He paraphrases it very well, but at the end, I'm left starving for more information about this fascinating dream. No footnotes, no bibliography, no sources cited. As a history buff, I'm always seeking more information. There's no trail. Well, after diligent search, I found the original dream in an old book. I can thank the author for at least introducing me to the story. A footnote or bibliography would have saved a lot of time. Additionally, the book title claims "authentic accounts." The problem is that with no source documentation, it is hard to determine what is authentic and what is not. Regardless, the stories were fascinating, and I had a hard time putting the book down. When I did, I wanted to seek more information on the stories, but alas, no sources cited.
I'm giving this book four stars because I liked it. I subtracted one star for no bibliography and no footnotes. A bibliography alone broken down by chapter would have been sufficient to raise it to five stars. However, in fairness to the author, he probably didn't write the book for scholars. He wrote the book for regular people who don't bother with footnotes and bibliographies. I think at least some credit for sources other than the Acknowledgments on page ix would have been good. The appendices in the back regarding Civil War Ghost Tours and Haunted Hotels were helpful. Overall, I did like this book, and I'm glad I bought it.


A great scource of inspiration, but.....For a long time I followed the role of time travel in Ad&d products. Of course it plays a major role in the Dragonlance setting and in other worlds have seen chronomancers sporadicly, but in my own campaign I found out that it was difficult to introduce time travel because once your players start to see time travel as a way of correcting their errors, your game balance goes right out the window. Weis and Hickman can fool around with their own world and even got to destroy the old Krynn, but my players won't accept that their favorite inn doesn't exist any more or that the Rashiman rule Thay now. The complete book of chronomancers gives you great options for campaign angles and for the price there really are some useful ideas in the book but my problem wasn't solved. I know that is something a DM has to solve with creativity but I was hoping for some support from the rulebooks. The best thing about the book is that the spells are so abstract that it gives you the oppurtunity to really mess with your players heads and make their brain muscle hurt. When confronted with the same NPC's but from different timezones it's bound to become chaos. The discription of the demi plane of time is usefull, because it restores the balance between the headache brain adventure and the adventure hack and slack problems. All in all I'm glad I bought this book in stead of just an other novel because if not for the players, it makes the game more interesting for the DM because suddenly you have a book filled with angels your players never expect. If you don't use those angles to often your players won't abuse this new development and enjoy it as well.
Innovative ideas powerful in the hands of the wise
Interesting and inspiring concepts, but not flawless...

Fantastic setting but falls flat
Politics and Intrigue, wrapped in a Periphery-coated shellIt takes more than PFM (Pure F...ing Magic) to get them out... and not necessarily in one piece, either...
Double Blind is a book that should be read by any true BattleTech fan, every Game Master looking for a new hook, and especially all of you Word of Blake and Periphery nuts out there.
Great story and characters.

Death of a very good eraAs for the book itself. Patriots and Tyrants was ok. It had some action and plot development. If you're a long time fan of the series, then you should pick it up.
Not a bad book but on the short sideThat aside, Loren Coleman has done a good job picking up from where Stackpole left off. The characters pick up well from previous novels. The plot moves forward, albeit not with the same depth as might have been desired. Also the battle scenes are good, if somewhat brief. I just feel that I've been left hanging with the story only half done. I very much enjoy BTech fiction and this book was good, I would have just liked something deeper. I'm sure that Loren Coleman has the ability to do more, it's just that he's being artifically limited.
So while not a bad read, there's just not enough depth to give it a better review.
The story continues... The blood flows as the saga unfolds..The story unfolds with the continued building of civil unrest and discontent throughout the former Federated Commonwealth. Katrina (Katherine) is still causing problems and is increasing being more ruthless in her displays of power. Victor, the new Precentor Martial of Com Star has been monitoring the increasingly alarming situation and looking for the necessary evidence to prove that Katrina was behind their mother's assasination.
The book is worthy successor to the Battletech traditions and will prove to be an easy read and a great way to be clued-in on the latest happening in the "Inner Sphere".
Get It and Read It!


Continuing the myths
Oh, come on! This IS a good book.I think Nelson's more ardent fans hate the fact that Coleman has done to the admiral what historian Alan Schom did to Napoleon: de-mythologise him. Present him as a human, not a demi-god.
Now, I confess that Nelson's among my own favorite heroes from history. And I simply loved Joel Hayward's "For God and Glory: Lord Nelson and his way of War", which may well be the best book on Nelson's combat and leadership abilities and techniques written in several decades.
So you would think, then, that I would be offended by Coleman's potrayal of Nelson. But I'm not. You see, humans aren't entirely good. Except maybe for Christ, Bhudda, Muhammad, Mother Theresa, etc. We are both good and bad. Nelson, even in Coleman's book, was mostly good, and only sometimes vain, silly, brutal, wicked, etc.
Is it unfair to say that. Of course not. And Coleman certainly does not present Nelson as a monster like Stalin.
I encourage readers to read this book, AND those by Carola Oman, Colin White, Tom Pocock and Joel Hayward. These are the best Nelson books, and will give all-round fair treatments of a flawed by nonetheless great Englishman.
A highly negative view of Nelson

The Volunteer
Absorbing, exciting dramatic first book
Graphic, sensual, and absorbing

Fulfills a need, but needs better proof reading
Good reference book for school homeworks..As other revieweres said it has some erros, but theyre minimal, and the book covers a wide selecetion of engineering topics.
Biology, Chemistry, Physics, and mathematics.
I give it four stars only for the minimal erros, but consider it a good and handy book for any quick reference, specially if you know concepts and only need to look for exact info.
An excellent reference source for general science

A Basic Requirment to Rolemaster GamesI was looking for this book to be the Rolemaster equivent of the old AD&D Player's Option: Combat and Tactics book. It is not. It is a book full of tables. If you thought the standard rule book had tables in it, nearly every page of this book is a table. This book details something like 29 weapons commonly found in typical fantasy middle ages role playing adventures. There is no colorful weapon descriptions etc., just raw stats for the Rolemaster game.
For each weapon, you get this: the weapon name, how long it is, how much it weighs, how likely it is to "fumble" the weapon in combat, how likely the weapon is to break in combat, how durable the weapon is, the range of the weapon (if it is a missle weapon) and a small picture of the weapon. Then an attack table filling an entire page follows. Yes, each weapon has it own seperate and different attack table. These tables cross reference a percentile role (modified by skill, and all the other common situation modifiers) and the "armour type" of the foe. This gives you a combat result ranging from no damage, to "hits" worth of damage, to hits of damage and a critical damage of various degrees of severity.
The combat works under the theory that heavily armoured foes are easier to deal "concussion points" of damage to, because they are slower, but that it is unlikely that they will suffer great critical damage. Lightly armoured foes are the opposite. They are fast enough to dodge many attacks, but when contact is made, chances are it will be with some form of critical damage. Interesting, different.
On the opposite page is the one or two critcal damage tables the weapon uses. They can get moderately graphic as far as describing the injuries inflicted upon the unfortunant victim. If that is for good or ill, everybody will have to decide for themselves.
The print is small, but it is down right tiny when two critical tables are squeezed onto one page. In these situations, seriously, use a magnifying glass to keep from going too hard on the eyes.
From there, a table of more exotic weapons is listed, their stats and the basic table to use to resolve their damage. Tables for martial arts manuevers are given, fumble tables to roll on when a player botches an attack roll for each category of weapon (1-Handed Edged, 2-Handed, Pole-arm, etc), attack tables for animals, and a few more pages on expanding the combat system, but not near enough in my opinion.
If you want to play Rolemaster, buy the book. You need it. Here is what to do with it. Take it to the nearest copy shop and copy all the weapon tables with their coresponding critical tables photocopied. Copy the common weapons several times (ie. the weapons the PCs are most likely to use). Put them all in the clear sheet protectors, attack tables on one side, and crit table in the other. Put them in a 3 ring binder in alphabetical order with clearly maked tabs sticking out. This way a GM does not have to flip through the book and slow down game play. Every player should get a copy of the attack and crit table for the weapon he/she uses to keep with his/her character sheet. That way there is no flipping for the PCs. That way the book is only referened for the weird stuff and the game flows more.
Bottom line, buy the book. Just don't expect more than basic but necessary rules information, in Rolemaster's standard format of tables, tables, tables.
As always, the best in gaming experiences to all!!
A heavy system
Essential for Rolemaster.
Even worse than that... The author began a new storeyline in the last few pages of this book... the last of the series. Yes, I know Wiz Kids picked up the contract to keep the same writers working on the new storyline... but it's several genrations later... there's no room for this ghostly storyline to grow.
In short, it felt like a hurry-up ending... following an old outline, without any real depth. About the only new development was the expansion of Peter and Isis as characters rather than shadows. I was happy to read it... and anyone else following the story will want to read it, but overal I felt cheated.